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Microsoft Spins Off 4 Xbox Studios

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Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs — as part of the restructuring announced today. However, two that are going independent, Double Fine and Compulsion, will get to keep their franchises and games catalogs, according to Xbox CEO Asha Sharma.

News

Former Xbox studios Double Fine and Compulsion will keep games after going indie

Xbox CEO Asha Sharma says that they’ll retain their franchises and catalogs.

Xbox CEO Asha Sharma says that they’ll retain their franchises and catalogs.

Details

“Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games,” Sharma says in a memo.

Compulsion and Double Fine have also shared statements about their futures.

When Compulsion Games was founded in 2009 as an independent studio, we were just a few dreamers in a leaky old gramophone factory devoted to creating rich storylines and experiences that felt handcrafted. We care about the craft of making games, the stories we tell, the players who experience them, and the assembled creators who put their heart and soul into doing something different.

Analysis

Today, we’re sharing that Compulsion Games will return to independent management following our time as part of XBOX. As part of this transition, we will retain the rights to Contrast, We Happy Few, and our award-winning South of Midnight. We’re grateful for the years we spent with XBOX, for the support they provided our team, and for the opportunity to bring these games to players around the world. As an independent studio, we’re excited to continue building the distinctive games that define Com

Our immediate priority is to support our team throughout this transition period. We are confident in the future of Compulsion Games and look forward to this next chapter where one thing will remain constant: we will create unique games that tell important stories, all with the goal of touching the hearts and minds of our players.

And here’s what Double Fine, the studio behind games like Psychonauts, Keeper, and Kiln, had to say:

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