ish to me, it’d be the two-year stretch between 1996 and 1997. 1996 saw me graduating from high school and starting college; 1997 saw me meeting my future wife and falling in love. While I tried to figure out how to navigate the University of Houston’s still mostly pre-digital first-semester registration process (we had to sign up for classes over the phone, with touch-tone buttons, like cavemen!), the larger world kept turning in ways that felt inevitable and good and right. The Cold War was in the rearview mirror—how could we ever have been so worried about nuclear annihilation just a few years before? Russia was a friendly bear presided over by everyone’s favorite drunk uncle, and things
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Equally obvious, at least according to gaming tastemakers like Ken and Roberta Williams or Chris Roberts, was the idea that computer games from here on would blend together the best of what Hollywood and Silicon Valley had to offer, and the resulting “Silliwood revolution” would blast us forever into the world of fully interactive entertainment. Movies and games would blend together, and neither would be the same ever again! No longer would people sit in theaters just watching movies—audiences w
And if 1996–1997 was the high water-mark of the 90s for me, then the game that most matched that high water-mark was Wing Commander IV: The Price of Chris Roberts Having Full Creative Control—erm, I mean, Wing Commander IV: The Price of Freedom.
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