
Shirkadta caanka ah ee Capcom waxay sheegtay inay diyaar u tahay mustaqbalka ay ciyaaraha la sameeyaan AI-ga, iyadoo diiradda saaraysa isticmaalka tignoolajiyadda si loo fududeeyo horumarinta. Maamulaha sare ee shirkaddu wuxuu sheegay inay diyaar u yihiin inay RE Engine u beddelaan injineere AI-ga ah.
Qorshe cusub oo ku saabsan RE Engine
Waxaa shirkadda Capcom Open Conference RE: 2026 ka dhacay munaasabad ay ka hadlay mustaqbalka tignoolajiyadda. Programmer Satoshi Ishida wuxuu soo jeediyay munaasabad la yiraahdo 'The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.'
Ishida wuxuu sheegay inay shirkaddu diyaar u tahay inay AI-ga ku darsato habaynta horumarinta, isagoo sheegay inay u baahan yihiin 'successfully integrating AI technology into development workflows.' Wuxuu sidoo kale sheegay inay qorsheynayaan inay RE Engine u beddelaan 'AI-generation game engine' si loo gaaro mustaqbalka ay ciyaaraha la sameeyaan AI-ga.
Go'aamo hore iyo xaqiiqooyinka cusub
Horeyba ayay shirkaddu sheegtay inay ka fogaan doonaan isticmaalka aaladaha AI-ga sameysan ee ku jira ciyaaraha, balse waxay diiradda saari doonaan isticmaalka tignoolajiyadda si loo fududeeyo horumarinta. Go'aankan wuxuu muujinayaa in shirkaddu ay diyaar u tahay mustaqbalka ay ciyaaraha la sameeyaan AI-ga, iyadoo diiradda saaraysa fursadaha cusub ee tignoolajiyaddu bixin karto.
Satoshi Ishida wuxuu sheegay inay shirkaddu diyaar u tahay inay AI-ga ku darsato habaynta horumarinta, isagoo sheegay inay u baahan yihiin 'successfully integrating AI technology into development workflows.' Wuxuu sidoo kale sheegay inay qorsheynayaan inay RE Engine u beddelaan 'AI-generation game engine' si loo gaaro mustaqbalka ay ciyaaraha la sameeyaan AI-ga.
Capcom is preparing for a future where game creation involves collaboration with artificial intelligence. During the Capcom Open Conference RE: 2026, programmer Satoshi Ishida outlined a strategy to evolve the RE Engine into an AI-generation game engine. The studio emphasizes using technology to streamline development rather than generating final game assets.
Strategic Evolution of the RE Engine
During the Capcom Open Conference RE: 2026, programmer Satoshi Ishida delivered a presentation titled 'The Outlook and Future of the REX Project, Further Evolving the RE Engine for the Next Generation.' Ishida addressed the significant challenges studios face when producing games at the scale of Resident Evil, noting that even simple tasks can become extremely time-consuming.
To address these hurdles, Ishida stated that the solution lies in 'successfully integrating AI technology into development workflows.' He detailed a plan to transform the RE Engine slowly and incrementally into an 'AI-generation game engine,' aiming to build toward a 'future where we create games together with AI,' according to IGN's translation of the event.
Focus on Efficiency Over Asset Generation
Despite the shift toward AI integration, Capcom has maintained a clear stance on the application of this technology. The company has previously stated that it will not use AI-generated assets within its final games. Instead, the focus remains on leveraging the technology to make the development process more efficient.
Ishida's recent comments appear to align with this established policy, though they leave the door open for more extensive use of AI tools in the future. The primary goal is to enhance the capabilities of the development team rather than replacing human creativity with automated asset production.
Ilaha iyo xuquuqda sawirka
Sawir: The Verge Xigasho



